Learn it cold
Rules read end to end, table set, players briefed. The log and the clock both start before the first turn does.

The room behind the briefs — where every game is played to a finish, logged hand by hand, and argued into print. No scores, no ads, no rush.
The mandate “We call a brief done only when the game has shown us how it doesn’t want to be played.”
Every brief makes the same crossing from the table to the page. Tap a week to see what actually happens that stretch.
Everything else on the desk is up for argument. These four come with numbers attached, and the numbers don’t move.
At least a dozen finished sessions before a single line ships. No second-hand impressions, no rulebook skims, no “first look”.
We never rate a game out of ten. We describe what the system asks of you and what it gives back.
Six weeks a brief, three drafts, one cold-read. We publish when it’s right, never on a schedule.
Every email lands in front of a person at the desk and gets a reply. Corrections jump the queue and get dated in the open.
Tap a card for how we actually read the take that gets parroted in every rules thread.
A brief passes every chair before it prints — tempo, interaction, decision space and the letters, then the editor signs it off.
The shortcuts that turn most game coverage into noise — and what we run instead.
Send it to the desk. Tips start most briefs, corrections keep them honest, and a good argument is the fastest way onto next fortnight’s bench.